starfinder witchwarper character sheet

starfinder witchwarper character sheet

A sheet to help beginners with the process of building their character. Status: Monitor condition and position of allies. Upon gaining a witchwarper level (including at 4th level), you can swap out one paradigm shift you know for a different paradigm shift of the same level. Read Starfinder online, read in mobile or Kindle. This character sheet uses trademarks and/or copyrights owned by Paizo Inc., which are used under Paizo's Community Use Policy. You can attempt to use this ability on an ally who is unwilling due to the influence of a mind-affecting effect. You can use reality stutter only once per turn. Modify Memory: Change 5 minutes of target’s memories. The effect ends if the creature takes damage from any source. In addition, you receive bonus spells per day if you have a Charisma modifier of +1 or higher, as shown on Table 1–5: Witchwarper Bonus Spells—note that you receive these bonus spells only once you can cast spells of that level normally. You can use the unfold existences ability in conjunction Witchwarpers can learn the following spells. 65 You can free a creature from mental control or conditions that hamper it. As a standard action, you can prevent a creature within 100 feet from taking its best course of action by overwhelming it with visions of its failures in other realities. For instance, if you want to cast a 1st-level Success halves the damage the effect deals but does not mitigate any additional effects. As a reaction when you or an ally within 100 feet of you takes damage, you can spend 1 RP to change the amount of damage dealt to the lowest possible value. Remove Condition: Remove one moderate harmful condition affecting a creature. You can change the type of energy damage dealt by the weapon or creature until the end of your next turn (to acid, cold, electricity, fire, or sonic). You can also cast a spell Additionally, you can raise or lower the gravity, radiation, wind, or cold or heat dangers in the area by one step (for instance, from very hot conditions to normal temperature, from medium radiation to severe radiation, or from extreme gravity to high gravity; see Environmental Rules). If the paradigm shift requires you to spend Resolve Points to use it, you still must spend those Resolve Points, in addition to the one spent to use this ability. Traveller SRD warp reality as a spell-like Wall of Steel R: Wall has 45 Hit Points per inch of thickness and hardness 15. Ray of Exhaustion: Ray makes target exhausted. You must be 14th level or higher to choose these paradigm shifts. Passwall: Create a passage through most walls. Witchwarper Source Character Operations Manual pg. Baleful Polymorph, Mass: Cause up to four creatures to suffer the effects of a 1st-level baleful polymorph. For instance, if you want to cast a 1st-level spell but have used up all your 1st-level spells for the day, you can use a spell from a 2nd-level slot instead if you have one. See paizo.com/starfinder for more information on the Starfinder Roleplaying Game. At 13th level, you gain another daily use of this ability. Changing to an npc or a ship is as easy a… At 19th level, select five paradigms shifts that you don’t know but whose prerequisites you meet. At 8th level, you can shift a creature’s position up to 10 feet. magic and force of personality, you can peer into these time lines and pull Additionally, you can raise or lower the gravity, radiation, wind, and cold or heat dangers in the area by one step each. Instead, you gain it at 5th level. effects beyond the game mechanics listed as options for this ability.You If a paradigm shift allows a saving throw to resist its effects, the DC is equal to 10 + half your witchwarper level + your Charisma modifier. Fog Cloud: Create a fog that obscures vision. using a higherlevel spell slot. You can also cast a spell using a higher-level spell slot. Wizards, Rangers, Witches etc get the animal companion automatically. weapons more accurately and dodge incoming attacks. are as follows: Paradigm shifts represent your ability to briefly install pieces of alternate Fri, 10/06/2017 - 08:06 #1. So that’s the Starfinder Character Operations Manual in a nutshell. Your reality is a palimpsest, with The target creatures gain a +1 circumstance bonus to Charisma checks and Charisma-based skill checks. If you spend 1 RP, you can instead target one willing creature within 100 feet with this effect as a reaction when the creature is targeted by a spell. and again at 18th level. You carefully pluck details from alternate-reality versions of a target to weave a parallel form upon them, making them appear and seem to act entirely differently. with reality stutter; doing so expends a daily use of unfold existences as normal. Intelligent item. (For example, you could cause the damage a zero rifle deals to be piercing instead of cold.) Baleful Polymorph: Significantly shrink a creature and impose increasing penalties, possibly turning it into a Small animal permanently. If you would gain the alternate outcome class feature at this level due to an archetype replacement, you don’t. The Starfinder character sheet! Dispel Magic, Greater: Cancel multiple spells or effects. a paradigm shift of a lower level, but note the level of the original paradigm Baleful Polymorph: Shrink a creature and impose penalties. you can select any paradigm shift of the original level or lower. Polymorph: Transform a willing creature’s form. You can use the unfold existences ability in conjunction with reality stutter; doing so expends a daily use of unfold existences as normal. Any character with Resolve Points can use them to regain Stamina Points, to stabilize after sustaining grievous wounds, or to rally and stay in the fight, as described below. Private, sends those rolls to the gm instead. spell level expended to create the effect + your Charisma modifier. You can affect the target as if they were under a disguise self spell, with you deciding the details when you cast this spell. At 14th level, you can also change a creature’s size from Tiny to Small or Huge to Large. Mirror Image: Create decoy duplicates of yourself. As a standard action, you can target one creature within 100 feet and tear back the veils of all worlds, overwhelming the target with a bewildering phantasmagoria. During the target’s next turn, it can’t take more than one move action, and it can’t take full actions. In fact if you click on my name you will find links for 3 different sheets for Starfinder: A fillable character sheet that also does calculations, a fillable character sheet that does no calculation and a fillable starship sheet that does calculations and has some dropdowns for equiment. Daze Monster: Target living creature of CR 5 or lower is dazed. This movement doesn’t provoke attacks of opportunity. You pull gossamer threads from other, more genteel realities and wrap the target creatures in them, smoothing the edges of their mannerisms and accentuating their charms to make them more appealing to those around them. This ability never causes a weapon to target a different Armor Class. 103 A free trader is an independent contractor who buys, sells, and makes a living hauling freight. If you do, it must be the first thing you do on your turn, and you are Stunned”>stunned until the end of your next turn. Baleful Polymorph: Significantly shrink a creature and impose penalties. You begin You can peer into these realities and use your magic and force of personality to pull from them as you see fit, affecting the world around you to benefit you and your allies. As a reaction when you or a creature next to you would take damage from an attack, you can spend 1 RP to change the type of damage that attack deals before the damage is resolved. In effect, you lose the old spell Additionally, you can cause the entire area to be treated as if it had thick, thin, normal, or no atmosphere. | OGN Articles Charm Person: Make one humanoid creature believe that it is your ally. Planar Barrier: Seal an area against all planar travel into or within it. This resistance is applied before the damage from the triggering attack. You cast spells drawn from the witchwarper spell list. As a reaction when you or a creature within 100 feet would take energy damage from an attack, you can spend 1 RP to grant the target resistance 5 against that energy type (acid, cold, electricity, fire, or sonic). This paradigm shift has no effect on attacks, hazards, or other harmful effects that deal flat amounts of damage, nor does it reduce the amount of damage from extra dice rolled as a result of critical hits, trick attacks, or similar bonus damage. If a paradigm shift allows a saving throw to resist its effects, the DC is equal using it does not expend your reaction for the round. For example, you could not raise occupied terrain that’s underneath a 10-foot-tall ceiling. In this case, the DC of the saving throw is equal to 10 + the level or CR of the source of the effect. Most believe that reality is limited to one’s physical surroundings—a megacity’s metal spires and neon-lighted screens, or an alien world’s steaming jungles and acidic oceans—but you are far wiser. At 9th level, you become more adept with your compound you can create an instantaneous effect, such a flash of fire from an explosion You can also cast 0-level spells. Size: Small Medium Large. You can show a creature a glimpse of the effects of its choices in other realities, allowing it to act more efficiently. When you use your infinite worlds class feature, you can exclude up to one 5-foot square per witchwarper level from the effect’s area. you can reroll one attack roll, saving throw, ability check, or skill check Source Character Operations Manual pg. At 8th level, the effects of this paradigm shift last for a number of minutes equal to your witchwarper level. define the cause and appearance of infinite worlds however you wish (subject As a reaction when you or an ally is targeted with an attack originating within 100 feet, you can impose a –2 penalty on the attack roll. As a standard action, you can touch a willing creature to exchange the terrain beneath its feet as it moves with that of another more stable reality, allowing the creature to ignore difficult terrain. As a reaction when you or an ally within 100 feet is affected by a spell or ability that allows a saving throw and would deal Stamina Point, Hit Point, or ability damage, you can spend 1 Resolve Point to grant the target a new saving throw, with a +2 bonus to avoid or mitigate the effect’s damage and effects. This is the page that is open by default for all new sheets. At 8th level, the penalty changes to –3, and at 14th level, the penalty changes to –4. When changing a creature’s size from Large to Medium, the creature can occupy any one of its former four squares. Most people believe that reality is limited to their physical surroundings. paradigm shift every 3 levels thereafter. As a full action, you cause an enemy creature within 100 feet to become trapped in its own mind, where it experiences an accelerated alternate existence, from birth to (imagined) death. Unlike disguise self, however, parallel form provides the mannerisms of the chosen form (though it does not confer additional abilities), and the perceived tactile and audible properties of the target’s equipment can seem different, although all of the target’s equipment must still be perceived as the same type. See Invisibility: See invisible creatures or objects. to cause a critical hit against you or an ally within 100 feet to instead be Your number of spells per day is given on Table: Witchwarper. Ability Scores Charisma gives you more Resolve Points and strengthens your social skills, and Intelligence helps you gain the skills to manipulate others. (For example, you could not swap the positions of two creatures of different sizes if doing so would cause the larger creature to risk falling off a cliff or into a hazard, or cause one of the creatures to be placed within a solid object). Spellbook style As a move action, you can spend 1 RP to teleport up to 30 feet. Detect Magic: Detect spells and magic items within 60 feet. each new witchwarper level, you learn one or more new spells, as indicated on The insight bonus applies to checks with two skills of your choice, and you can change the chosen skills every time you gain a witchwarper level. 68 You have grown bored with a life of safety and certainty, and seek to experience some of the wild sensations you have glimpsed in other realities. You can use your grasp of other realities to swap an outcome in your current existence with that of a more favorable reality. Displacement: Attacks miss target 50% of the time. Lycanthrope. You can change the chosen skill every time you gain a witchwarper level. At Published by Paizo Publishing and supported by fans and communities across the world. Resistant Aegis: Grant up to 10 creatures DR 5/— or energy resistance 5 to all energy types. Flesh to Stone: Turn a creature into a statue. If your new location would cause you to be an invalid target for the triggering attack (for example, because you are out of range of a melee attack), the attack is treated as a miss. Ultimately, it’s going to sink or swim based on the new character classes, and I’m pretty pleased with what we got. I decided to collect different Starfinder character sheets as I did with Pathfinder character sheets.. Flight: You can fly at a speed of 70 feet and can hustle over long distances. that you attempt. At 7th level, you gain another daily use of this ability. Suggestion: Compel a target to follow stated course of action. As a standard action, you can touch a weapon that deals damage and temporarily change its damage type. 4th level, your ability to shuffle these realities improves. | The Modern Path SRD Flight: Multiple targets can fly at a speed of 60 feet. Raise Dead: Restore life to a creature that died no more than 1 day per level ago. any spells encoded in a spell gem. spells are cast like any other spell, but there is no limit to how many 0-level The targeted creature can attempt a Will saving throw to avoid this effect. Fear: All targets within a cone are panicked for 1 minute. Basic melee weapons, small arms, and grenades. In the center are several options for your sheet’s display mode. | Swords and Wizardry SRD Let me list the issues I'm seeing: Ability Scores 16 CHA, 16 DEX. Wall of Fire: Blazing curtain deals 2d6 fire damage out to 10 feet and 1d6 fire damage out to 20 feet; passing through the wall deals 5d6 fire damage. | 5th Edition SRD The target creature can attempt a Will saving throw to negate this effect. The particular effects depend on the level only once per turn. power from them as you deem necessary. Once a creature has been affected by this paradigm shift, it cannot be affected by it again for 24 hours. Clairaudience/Clairvoyance: Hear or see at a distance for 1 minute per level. 18th Level: If you have the alternate outcome class feature, you don’t gain an additional daily use. Watermark | Here Be Monsters When you do this, you select two effects available to any version of Society Character Sheet (this just has a small faction section addition): updated 28/01/18 I love RPG character sheets and nothing beats being able to find the exact one you need when getting ready for your RPG campaign. multiple effects with one use of infinite worlds, they all originate at the Options Beginners. The goal was to provide a simple overview of what a player can do on their turn. Remove Affliction: Neutralize curses, diseases, infestations, poisons, and other harmful conditions affecting a creature. If an effect calls for a saving throw, the DC is equal to 10 + the learn or cast a spell, you must have a Charisma score equal to at least 10 + After much feedback, I've finished a 5-page character sheet, complete with auto-calculations, separate spells sheet, notes sheet and drone, all in one PDF. A Large or larger creature straddling the area’s edge can choose whether to remain on the normal terrain or move with the affected terrain. Characters Operations Manual Pawns collection Last post: Jan 12, 2021, 02:20 am by Florian Turchet Polymorph, Mass: Transform up to four willing creatures’ forms as 2nd-level polymorph. You must choose whether or not to swap a spell at the same time you gain new spells known for the level. inscriptions that would otherwise be unintelligible or, as a full action, identify Upon gaining a witchwarper level (including at 9th level), you can swap out one paradigm shift you know for a different paradigm shift of the same level. Confusion: Targets behave randomly for 1 round per level. Arcane Sight: Magical sources become visible to you. Your force of will can infuse reality itself, allowing you to change key aspects of existence around you with but a thought. Last post. You know that everything around you is merely a single veil draped upon existence’s infinite tapestry. Grease: Make a 10-ft. square or one object slippery. Character Builder Hero Lab Online revolutionizes character creation, allowing you to create characters in minutes and take them with you everywhere you go. This is a mind-affecting effect. Once a creature has been affected by this paradigm shift, it cannot be affected by it again for 24 hours. At 8th level, the resistance granted increases to 10. These spells are cast like any other spell, but there is no limit to how many 0-level spells you can cast each day. Managing Developer Amanda Hamon and Creative Director Rob McCreary sit down with the new Character Operations Manual. Life Bubble: Encase targeted creatures with a shell of tolerable atmosphere. Starfinder Character Operations Manual p.60. Hi all, I made an interactive character sheet PDF, and would like to share for critique and use. Upon gaining a )The list For example, you could temporarily change a pool of acid into a pool of freezing liquid that deals cold damage, or a volcanic caldera filled with lava into one filled with lightning bolts that deal electricity damage. 3 posts / 0 new . Unlike your spells per day, the number of spells you know isn’t affected by your Charisma modifier. Once a creature has had its position swapped by this paradigm shift, it cannot be affected by it again for 24 hours. You gain the Weapon Specialization feat as a bonus feat for each weapon type Psychokinetic Hand: Telekinetically move an object of 1 bulk or less. Jolting Surge: Touch deals 4d6 electricity damage. As a reaction when you are targeted by a spell, you can gain spell resistance equal to 12 + your witchwarper level until the end of your next turn. I love the witchwarper and I’m probably rolling one as my next character (though at least one other member of our group feels the same way, so it may be pistols at dawn for the honor of doing so). Polymorph, Mass: Transform up to four willing creatures’ forms as 1st-level polymorph. This bonus increases by 1 at 6th level and every 3 levels thereafter. This character sheet is not published, endorsed, or specifically approved by Paizo Inc. As a standard action, you can touch a willing creature to increase all of its speeds by 10 feet. Caustic Conversion: Fling magical nanites as a ranged attack that deals 4d4 acid damage to one target, plus 5 additional damage in subsequent rounds. In addition, you gain an ability adjustment of +1 to Intelligence at character creation. The Starfinder Fanbase for the Starfinder Role Playing Game and the Starfinder Society. summoning fog or thick vines from other realities, which lasts for a number every 3 levels thereafter. You must be 2nd level or higher to choose these paradigm shifts. Flying creatures affected by this ability fall only until they reach the edge of this area or a solid surface. Baleful Polymorph: Significantly shrink a creature and impose increasing penalties, possibly permanently. As a reaction when a grenade would explode within 100 feet, you can shift the grenade’s position by 5 feet before it detonates. At 11th level, you can spend 1 RP to instead use this paradigm shift to cause a touched weapon to deal any type of kinetic or energy damage, regardless of its normal damage type. | 13th Age SRD A number of times per day equal to your Charisma modifier, you can use one of the paradigm shifts you selected. Once a creature has been affected by this paradigm shift, it cannot be affected by it again for 24 hours. Select five paradigms shifts you don’t Stamina Points: 5 + Constitution modifier. The Starfinder Fanbase for the Starfinder Role Playing Game and the Starfinder Society. This movement does not provoke attacks of opportunity, and you can’t swap creatures’ positions in a way that would cause either creature to take damage or be forced into an inappropriate physical space. If the paradigm shift requires Class Features Spellcasting. bonus to checks using that skill. You learn your first paradigm shift at 2nd level, and an additional Compatibility with the Starfinder Roleplaying Game requires the Starfinder Roleplaying Game from Paizo Inc. See http://paizo.com/starfinder for more information on the Starfinder Roleplaying Game. You can also decipher magical inscriptions that would otherwise be unintelligible or, as a full action, identify any spells encoded in a spell gem. Resistant Armor, Greater: Grant DR 15/— or energy resistance 15 against four energy types. Plane Shift: As many as eight creatures travel to another plane you choose. DCs of your spells, and the number of bonus spells you can cast per day, so Tongues: Target can speak and understand any language. shift so that when you later swap out the same paradigm shift at later levels, effect. By simply beckoning to all possible realities at once, you can alter the world to better suit you. ability. Witchwarper Spells. Options Beginners. You can sift through the many realities overlapping yours, gaining deeper understanding of a skill by seeing it attempted dozens of different ways. 60 Most people believe that reality is limited to their physical surroundings. effects you can create by sacrificing a witchwarper spell slot of a given level Once a creature has been affected by this paradigm shift, it cannot be affected by it again for 24 hours. They have a range of 100 feet + 10 total number of times per day equal to your Charisma modifier. Subjective Reality: You convince yourself one creature or object is an illusion. created by expending 1st- or 2nd-level spells.The environmental and instantaneous Private Sanctum: Prevent anyone from viewing or scrying an area for 24 hours. For the purpose of other effects that depend on spell level, warp reality counts as a 9th-level spell. Published by Paizo Publishing and supported by fans and communities across the world. At 14th level, you can use this ability on yourself, even if you’re otherwise unable to take actions because of a mind-affecting effect. it attempted dozens of different ways. requires you to spend Resolve Points to use it, you must still spend those Resolve Unless otherwise stated, when you use infinite worlds, you can apply any or all effects you know (for instance, at 4th level, you can change the energy type of a hazard while also making the area difficult terrain). Remove Condition, Greater: Remove all harmful conditions affecting a creature. Pathfinder Society. You must choose whether or not to swap a spell You cast spells drawn from the witchwarper spell list (see page 24). If the attack is coming from a creature, that creature can attempt a Will saving throw to negate this effect. Confusion, Lesser: One living creature is confused for 1 round. following rules unless they say otherwise. You can spend 1 Resolve Point to use any paradigm shift that you know (this does not take an action, though you still must use it on your turn, unless the paradigm shift can be used as a reaction). Furthermore, once per week, you can cast warp reality (see page 27) as a spell-like ability.

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