regenerate all creatures you control

regenerate all creatures you control

Agreed that this type of creature is rare and should be added as it's own number, but inverter is a poor example because its effect is etb and killing it is often irrelevant to winning/losing. [–]squigglesthepig 17 points18 points19 points 9 months ago (2 children), [–][deleted] 5 points6 points7 points 9 months ago (1 child), [–]Crimsonfury500 5 points6 points7 points 9 months ago (0 children), [–]MTGCardFetcher 2 points3 points4 points 9 months ago (0 children), Cast Down - (G) (SF) (txt) Unless you are making a list for players that are on a budget or just want to fill some holes in existing archetypes due to not having a specific card. However if you see carefully the only creatures that don't fall within a rule, are Craw Wurms. But as they mentioned, removal at <3 is usually conditional. It doesn't provide immediate value, but that's because it mandates a removal spell before you untap with it. Debt of Loyalty. Regenerate target creature. 1 Details 2 Tokens 3 Types 3.1 Influence 4 Comprehensive Rules Creatures are probably the most common spell and permanents (except lands) played in the game. edit: and cant be chump blocked. Mods can add it, but it only makes our jobs harder. [[cardname]] or [[cardname|SET]] to call, [–]Son_of_Thor 0 points1 point2 points 9 months ago (1 child). Snail fur may lose their heads to larger marine life searching for food. Asked by soulscream 5 years ago. [–]VulpixeI 0 points1 point2 points 9 months ago (0 children). T: Tap all untapped Wolf creatures you control. and both. Some comments, but others have covered it. All healing spells including Regenerate add hitpoints. No problem! ", "That’s never been completely busted before. Most *cards* are bad in constructed, not just creatures. I am a player in an obnoxiously homebrewed game. I don't know what the list is trying to do, but most Magic players I've seen and played against don't really need a list of what's good or bad to identify the uses of a creature. planar portal - (G) (SF) (txt) I agree with you, dies to doom blade is a concept for a reason. For the duration of the spell, the target regains 1 hit point at … Besides Venom not caring abouth whether the creatures are still blocking/blocked, the end of combat step removes all creatures from combat anyway, before Venom can resolve, so removing them from combat earlier can make no difference to Venom. It's more an explanation of why "dies to Doom Blade" is a thing. Or [[Cast Down]] before rotation. As you said, planeswalkers are clock and threats, the deck doesn't durdle around. There's even removal spells that generate card advantage for your opponent, like [[Elspeth Conquers Death]], which will eat your creature and then spit out a creature or planeswalker of their own two turns later. [–]SpitefulShrimp 6 points7 points8 points 9 months ago (0 children), https://i.kym-cdn.com/entries/icons/original/000/015/166/wolvie.JPG, [–]Spike-Ball 1 point2 points3 points 9 months ago (2 children), But would they gain value advantage? 4) The creature has some static ability that immediately is useful. Anything that has a 'when this cr goes to graveyard' ability is fun too. [–]MTGCardFetcher 0 points1 point2 points 9 months ago (0 children), Sunder Shaman - (G) (SF) (txt) 2 mana for a 5/5 or 6/6 is the average I’ve been dropping them at. [[Claim the Firstborn]] is ruthlessly efficient, especially when they remove a blocker and chow down on your dude for extra value through priest or oven, [–]maniacal_cackle 1 point2 points3 points 9 months ago (0 children). Decks don't run 8+ anti-creatures, you can drain them of answers if you have a high threat density, thus allowing you to play creatures that are worse, especially if removed, for example Rotting Regisaur. We only have six total land in the deck and so can never hardcast the Angler. This is especially true for cards you might play the turn before your opponent casts a sweeper - playing a creature that dies to a sweeper before it even gets to swing is just throwing mana and cards down the drain. After starting playing in ELD I've been piloting a mono-Green stompy deck to Diamond the last few seasons. God dammit. [[cardname]] or [[cardname|SET]] to call, [–]dietz057 2 points3 points4 points 9 months ago (0 children). On the other hand, Hushbringer is a very questionable MD choice due to the Titans. Some lycanthropes wish they could abandon their weak human shapes and revel in the power of the wolf. Doomblade misses a lot of Rakdos agro, Heartless Act misses basically nothing since counters aren't used much in the current meta. The fact is, "Baneslayers" aren't always bad. Sacrifice Full Moon's Rise: Regenerate all Werewolf creatures you control. : Regenerate another target Elf. "Destroy all creatures" is a game-breaking effect that can be worth playing at virtually any mana cost. Lyra Dawnbringer - (G) (SF) (txt) Their playability revolves around the combination of first strike, lifelink, and flying, which makes them very nasty against aggro decks, as they can eat attackers while also being extremely difficult to race. [–]Leman12345 0 points1 point2 points 9 months ago (3 children), 10) This creature threatens to win the game if you untap with it in certain matchups. [–]SpitefulShrimp 2 points3 points4 points 9 months ago (3 children). Once you've collected everything you need to do, here's how to ride and control striders in the Nether Update: Build or travel to the nearest crafting table. Regenerate is a keyword that can be found on Creatures and Items in the Elder Scrolls Legends that first appeared in the Core Set.A Creature with Regenerate you control fully heals at the start of your turn. I think it’s also fair to list “Demands removal” or “alters pacing” (maybe just “warps the game?”)to the list. This shrine is an Aviak sculpture, a sacred place for these magnificent creatures. Treetop Village - (G) (SF) (txt) Posts discussing Hypothetical Formats will be removed. 5) The creature has some way to protect itself. [Description Tags] are required in all posts. I was inspired to write this because people in another thread were complaining about how people weren't running cards that they could gain tempo off of by playing removal. [–]1alian 4 points5 points6 points 9 months ago (0 children), [–]syntarsus_reborn 7 points8 points9 points 9 months ago (0 children), I interpreted this as being more an explanation for new players, [–]clearly_not_an_alt 0 points1 point2 points 9 months ago (0 children). [–]TitaniumDragon[S] 20 points21 points22 points 9 months ago (2 children). Its ability to regenerate all your creatures might change the game when you’re facing a board wipe. The only creatures over 3 mana are 4x Questing Beast (duh), 3x Nylea Keen-Eyed (indestructable, creatures cost 1 less), and 3x Cavalier of Thorns (ETB, 3 Devotion, draws any card in your graveyard upon death). in post titles. [–]Verbahoots 6 points7 points8 points 9 months ago (1 child). Set: Innistrad Type: Enchantment Uncommon Cost: {1}{G} Werewolf creatures you control get +1/+0 and have trample. Examples of this would include creatures with escape (like [[Woe Strider]]), creatures which automatically reanimate if some condition is met (like [[Bloodghast]] or [[Ichorid]]), and creatures which have some static effect in the graveyard (like [[Anger]]). These five-limbed creatures also have the ability to regenerate their arms and sometimes their whole bodies. which animal can regenerate its broken body parts. The point of these abilities is to make it so that a lot of removal spells won't be able to kill the creature, or that someone who does use a removal spell on the creature will pay some sort of price for doing so that makes it harder for them to gain any sort of mana advantage in doing so. Viashino Pyromancer - (G) (SF) (txt) Generally speaking, having something die to doom blade is pretty bad for you. I don’t remember how hyped it was, but I do remember the card seeing some play in Golgari midrange decks. as at that point it is just a 3/4 flyer for 4. Incidentally, yet another form of this is where a creature immediately creates a creature token when it enters the battlefield, thus creating two "bodies", forcing the opponent to spend a sweeper or else have their removal spell only kill half of the "creature". I've been hard at work trying to make it work (because I pulled 4 of them from my preorder packs on arena). This is also why it seems like so many creatures that you see in constructed are really hard to get value out of when you kill them - because creatures that don't give your opponent value immediately are just asking to be killed and lose them cards and tempo, and thus, often, the game. Note that man-lands like [[Treetop Village]] also fall into this category, as they are lands rather than spells, so you can choose to animate them into lands later on when you don't have anything better to do with your mana. Dredge has been a problem in almost every format... except for standard, where it was bad for most of its stay, and even after getting Bridge From Below, Narcomoeba, AND Dread Return, was merely a reasonably solid deck. use the following search parameters to narrow your results: The serious, play-to-win side of the Magic: The Gathering community. Please note: Regenerate is limited to "destroy" effects, damage from spells or combat damage. Winota, Joiner of Forces - (G) (SF) (txt) I don't know. It's a general guideline for players to start from. It must succeed on a Wisdom saving throw or be charmed by you for the duration. This is one of most scary mythical creatures. Link posts only leading to tappedout.net or similar deckbuilding sites will be removed. So far I've come to the conclusion that it's a very strong card, but rarely ideal for a specific situation. Flash creatures have a similar advantage to haste creatures - they can be cast at the end of the opponent's turn, then immediately swing in on the next turn without giving the opponent the opportunity to untap or cast sorcery-speed removal. Am I wrong here? While Regenerate is the key aspect which might be of your interest, its flexibility allows you to include it in a multitude of decks. One got there despite dying to everything, the other almost did. Regenerate cards in Magic: The Gathering allow you provide a temporary defensive mechanism to creatures you control, preventing their destruction and allowing you to continue the battle. Heartless Act - (G) (SF) (txt) regenerate. "So even if you pay regenerate cost, creature will remain untapped unless is destroyed.But don't worry. I denne butikken kan du velge å se priser inkl. Yeah trying to apply this logic as uniquely applying to creatures is some entry level, very memey, stuff. Further actions of this nature will result in a permanent ban. Heartless act - (G) (SF) (txt) And out of these Krasis can be killed if X is 3 or less and if it is a little bigger than that or Spark double being cast often mean you are being outvalued and likely to lose anyway. There's no single box you can point to that it needs to and fails to tick in order to be playable: it just doesn't bring enough threat to the table to be worth a card and 4 mana. Wait, how does doom whisperer die to removal? What you can do is find creatures that you get benefits for sacking or don't mind sacking. [[God-Eternal Kefnet]], [[God-Eternal Oketra]], and [[Ilharg, the Raze Boar]] all have powerful abilities, but see almost no play (Oketra has seen a marginal amount of play in some Fires decks, which can cheat on their mana cost and give them haste), for the exact same reason. What does it do well / not so well in the current/established metagame? [–]Akhevan 5 points6 points7 points 9 months ago (5 children). Snail fur may lose their heads to larger marine life searching for food. Note that it is only really good when you play it with another creature in play; if you play the Broodmoth out onto an empty field, it is much weaker. Constructed cards, fundamentally, need to provide a lot of value quickly to be worthwhile. See this post for details and accepted descriptive tags. "Spike is the competitive player. Fiend Artisan - (G) (SF) (txt) I don't think there's any generalized rule about the exceptions. [–]Karyo_Ten 0 points1 point2 points 9 months ago (0 children). Transmute ( , Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. No win rates, Mythic Rank, or 'I made Mythic with this!' Rats, lizards, Zebrafish, newts, and salamanders are all able to regenerate in certain ways…. In this way, the creature created a card worth of advantage, so even if your opponent kills your creature, you still got value out of it - and possibly gained an overall net mana advantage. © 2021 reddit inc. All rights reserved. Dawn Charm is a no-cost instant and flexible spell, giving you the possibility to either prevent all combat damage, regenerate a certain creature, or counter the spell that targets you. When the meta returns to normal, every creature will be removed immediately like always, re-confirmed what OP say. If it were a bigger body or trample, it might be playable. In biology, regeneration is the process of renewal, restoration, and tissue growth that makes genomes, cells, organisms, and ecosystems resilient to natural fluctuations or events that cause disturbance or damage. So for instance Hushbringer or Drannith Magistrate are terrible mb but amazing SB creatures. Do you love Magic, but dislike the competitive, play-to-win atmosphere? We have some crafting we need to do. Generally you want to remove lands and artifacts and planeswalkers first, creatures too if you lack K-command. I've yet to see someone return the Devil with a Deathtouch counter yet with [[Call of the Death-Dweller]], as that's the big brain play that might make me stop playing the Fiend Artisans, Lurrus - (G) (SF) (txt) Yes, creatures that die to doom blade at tempo disadvantage (and card advantage parity) are bad, but doom blade cannot cost the same as most creatures because otherwise reactive strategies become bad. Being strong against one strategies and weak against others isn't a problem as much as it is game design. Continued violations of any of these rules will result in a temporary, or, in serious cases, permanent ban from the community. Unlike previous iterations of taming, the creature in question cannot be controlled or directed like a traditional companion; once located at the player character's camp, it will simply patrol and defend against hostile entities within a certain radius. Creature is a card type. I’m assuming that this article was meant to be really introductory and so talking about these metagame decisions was outside the scope. If one player were given the choice to have both players cast explore, that would typically be bad for the creature deck. [–]rx303 2 points3 points4 points 9 months ago (0 children), https://www.reddit.com/r/magicTCG/comments/9fiv2c/grn_doom_whisperer/, "This is so much better than that its insane. Get an ad-free experience with special benefits, and directly support Reddit. "Dies to doom blade" is an interesting argument when the doom blade equivalent that just got printed sees zero play. [–]Yeseylon 1 point2 points3 points 9 months ago (1 child), [–]mystdream 0 points1 point2 points 9 months ago (0 children), Dire Tactics - (G) (SF) (txt) Good job! This is pretty straightforward - even if the creature dies, you still got some value out of whatever it did for you the turn you played it. Control decks... have to wait her out. How many instants, sorceries, enchantments, planeswalkers, and artifacts from Ikoria are actually making it into T1 standard lists? Moreover, very cheap creatures can be cast in the early turns of the game and swarm your opponents, or you can cast multiple a turn after they cast a sweeper spell, quickly putting pressure on them and requiring them to have another sweeper or else succumb. Hexproof, indestructible, protection from (property), regeneration, immunity to non-combat damage, drawing you a card when it is targeted by a spell, or any number of other things can potentially qualify here. Tooth and Nail was a deck when Ravanger Affinity was around. Use of this site constitutes acceptance of our User Agreement and Privacy Policy. Then it was my friends turn and they played Fissure on my Slime Molding. eller eks. as a defensive alternative to traps and turrets. Not that I've been tirelessly peering over high performing decks. If you can, for instance, sacrifice the creature to draw a card, then your opponent spending a removal spell on it means that you can just immediately trade out your creature for a card, costing your opponent some card advantage, and making sweepers worse against you. It WAS good, but Krasis was better and pushed the deck that ran it into Sultai. [[cardname]] or [[cardname|SET]] to call, [–]NeitherMountain1 1 point2 points3 points 9 months ago (1 child). Cards like [[Kagemaro, First to Suffer]] have seen some play because of their ability to basically act like spells that sometimes can be creatures. I appreciate the author's attempt to provide a valuable introductory piece for players who are looking to think in a more competitive manner. However, other effects can be useful as well, particularly ones that generate card advantage if your other creatures die or deal damage, or which generates creature tokens. List of all pertinent anti-board wipe cards in EDH. [–]PaoDeLol 0 points1 point2 points 9 months ago (1 child). Not all creature which meet at least one of the above criteria are good, but a creature which fails to meet the above criteria is almost certainly bad. Nightmare sheperd:Need to untap with it and another creature or need to untap with a must kill 3 drop to get value out of it? [–]TitaniumDragon[S] 2 points3 points4 points 9 months ago (0 children). Otherwise, please use the weekly Deck Check thread or the /r/spikes Discord, as posts without these points addressed are subject to removal. When it comes to regeneration, the axolotl does get beaten by sea creatures like the starfish, which can regenerate its whole central nervous core. Inverter and cards like it cannot be compared to kalita and lyra. "So even if you pay regenerate cost, creature will remain untapped unless is … In every Standard format in the last 20 years save a couple of real outliers (Oko and Ravager Affinity), I'm confident a 10/10 flier for 3WW would have been playable despite dying to Doom Blade and being below rate in larger formats. Some creatures are amazing in specific decks due to tempo, theme, or meta. This means you lose all of the mana you spent on all of them, plus you take a hit in terms of card advantage if you had out 2 or more creatures. The current mainboard I'm running is pretty aggressive so I've gone under a few times while they try to get their combo off but Nylea, Questing Beast, Paradise Druid, and Barkhide Troll are all even mana'd creatures which they can steal if their draw turns up empty. As for a 3WW 10/10 Flyer, it would certainly see some play, though I doubt it would much more play than Lyra did, possibly less since a big part of Lyra's appeal was being able to cushion your life total vs mono-R. Hitting a Lovestruck Beast with it is definitely painful without a human out, let alone something larger, and the fact that if you have only one human out, your opponent can remove/bounce it in response and chunk you for the damage is definitely something that will lose some people some games. [–]Crimsonfury500 4 points5 points6 points 9 months ago (1 child). A creature with a rally ability triggers whenever an ally enters the battlefield under their control and gives some kind of bonus to all of that player's creatures, even non-ally creatures. As such, they rarely get to stay on top. [–]Crimsonfury500 6 points7 points8 points 9 months ago (1 child), good reply, excellent point on the idea of, >it's possible for a creature to be good, and still just not see play, I've played it in a [[Lurrus]] Deck that was really fun, and the [[Fiend Artisan]] can outgrind b/r Sac if they were relying on [[Mayhem Devil]] for removal. [–]smilelikeachow 1 point2 points3 points 9 months ago (0 children). [[Kalitas, Traitor of Ghet]] [[Lyra Dawnbringer]] [[Inverter of Truth]], Kalitas, Traitor of Ghet - (G) (SF) (txt) I crafted 4 of them. [–]HGD3ATH 2 points3 points4 points 9 months ago (1 child). When Kaladesh was spoiled, I dismissed Verduous Gearhulk as 'dies to removal'. As the name suggests, creatures with regeneration don’t die when dealt lethal damage and are instead regenerated. At best, it's a Tarmogoyf that also is a [[planar portal]] if you feel like it. Show Your Work - New Decks, Brews, and Theorycrafting: This is the longest "Dies to Doom Blade" meme I've ever seen. [–]Crimsonfury500 5 points6 points7 points 9 months ago (15 children), Doesn’t that fit in the Value argument? I think there has to be some sort of Stitcher's Supplier deck in Historic where the card is bonkers. When you sacrifice a creature (or permanent) you send it inmediatly to the graveyard, with no chance to apply a regeneration shield on it. Creatures above three mana...are generally bad? [–]clearly_not_an_alt 2 points3 points4 points 9 months ago (1 child). [–]zaulderk 0 points1 point2 points 9 months ago (0 children). It doesn't tell you what creatures are good. [–]henrebothatempo 4 lyfe 29 points30 points31 points 9 months ago (29 children). [–]A_Suffering_Panda 22 points23 points24 points 9 months ago (0 children). Indeed, and there are others like Torbran. [–]WhenAmI 0 points1 point2 points 9 months ago (0 children). So threat density doesn't really help much if your threats just get killed. [–]Theantsdisagree 5 points6 points7 points 9 months ago (1 child). Remember how hyped [[Doom Whisperer]] was? The problem is, is saccing a creature and paying 1+X better than a creature in your hand? If it eats a spell and my questing beast doesn’t, I am happy. Can you regenerate a creature that's been sacrificed due to either its own ability or some other source? Comment by skullripper i tested out this spell in the beta, i could control any creature in northrend, but dose not work on bosses,, really wanted to control falric but alas he was immune, but i could control frostworms witch was cool because they flew with me all the was to daleran [–]Shhadowcaster 2 points3 points4 points 9 months ago (3 children). Yup, have just #1, #3, #9 and the creature is so good, it can even remove itself half the time. ", "Wow, that's exceptionally strong, I can see this seeing a lot of play in standard. [[cardname]] or [[cardname|SET]] to call, [–]LeslieTim 11 points12 points13 points 9 months ago (6 children). Here are a few of these amazing creatures. So nothing more to say but top quality content, OP! Swift End - (G) (SF) (txt) When RAV3 was spoiled, I dismissed Doom Whisperer on the same basis. It does tell you what creatures are bad, as about 99% of the creatures that don't fit these parameters are bad. Leroy Jenkins Legendary Creature Human Paladin 9) Haste, trample II Whenever Leroy Jenkins attacks, all creatures you control attack if able. [–]jralha 0 points1 point2 points 9 months ago (1 child), [–]Theantsdisagree 3 points4 points5 points 9 months ago (0 children), [–]Theantsdisagree 1 point2 points3 points 9 months ago (0 children), Yeah I love my mono-black murder tribal deck. [[cardname]] or [[cardname|SET]] to call, [–]aldeayeah 0 points1 point2 points 9 months ago (1 child). These are the rarest of the bunch, and very matchup/deck dependant, but they do exist. Agent of Treachery - (G) (SF) (txt) "return this card from graveyard to hand" clearly must work in the graveyard and "cannot be countered" must function on the stack) then that ability only applies while the card is a permanent on the battlefield. It also can provide incredible consistency, which is hard to quantify. Cheap sweeper spells cost 3 mana and kill a subset of creatures, generally of 2-3 toughness (such as [[Deafening Clarion]] or [[Cry of the Carnarium]]). Celestial Ancient can also give +1/+1 counters to all your creatures: Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control. It's good information to be reminded of. if you kill their 3drop with your 2drop, and you've both been curving then you've obviously gained tempo advantage. Treat formats as they do exist, not how you want them to exist. Edit: Also, you are actually saying before the list starts, that this list is about 'What creatures can be good?'. [[Sunder Shaman]] is a card that seems like it would be good but which is actually not good. No, the other one. Note that a card that comes into play and just directly deals damage or causes life loss to the opponent (like [[Viashino Pyromancer]]) also effectively "counts" for this, as it has the same overall effect as haste. The Creature summon is used to summon Creatures to take the offense and reduce your opponent's life points. Cindervines is an effective use of 2 mana and a card, but only against certain decks, so it's worth a sideboard slot. Some lycanthropes wish they could abandon their weak human shapes and revel in the power of the wolf. The Great Henge - (G) (SF) (txt) But it is in it's own catergory: do you have a gideon and emblem? Dire Act will be absolutely amazing in the decks that can use it without taking a huge chunk of damage when they cast it, but the drawback is not insignificant against some decks, and being in BW restricts which decks can use it a lot more than Heartless Act. [[cardname]] or [[cardname|SET]] to call, agonizing remorse - (G) (SF) (txt) I would add that good creatures, usually fit in several rules of that. As a general rule, unless an ability only makes sense when applied in another zone (e.g. Inspiring Veteran - (G) (SF) (txt) [–]Zacrixx 0 points1 point2 points 9 months ago (1 child). If you can't, well, the stats you get have to be worth it, or it must solve a match up where they can't kill it so cleanly. This is pretty simple - if your creature has haste, it can immediately swing in and deal damage, so even if your opponent kills it on their next turn, you still got value out of it. So, by my calculation... Winota might lose to control, beats other aggro decks, and those aggro decks beat the control decks that hose Winota. Leroy Jenkins – popular memes on the site ifunny.co account, Treasure // Spirit Double-sided Token [Kaldheim].

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