ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx FFx T% Clang Rebound Type Effect G A Sound Direct Hitbox 0: 0: 5.4%: 0: 10: 100: 0: 4.0: top: 0.0: 24.0: 0.0: 1.0x: 1.0x: 0%: Slash: ID Damage Angle BK KS FKV Bone FFx Type Effect Sound Throw 0: 3.0%: Standard: 72: 64: 0: bn! So understanding which way you’re facing is the main problem any main for Banjo has to face, which I think pushes a lot of people away. From SmashWiki, the Super Smash Bros. wiki < Banjo & Kazooie (SSBU) Jump to:navigation, search. Banjo's normals aren't amazing either. And while there hasn’t been a new game featuring the beloved characters in 12 years, Banjo-Kazooie fans are in luck, because we’ve found just the thing—this man threw his bird on the ground!

Hold down Z and hit Up C to shoot eggs forward, and Down C to throw eggs backwards.

… Banjo & Kazooie up throw hurtbox and hitbox visualization Overview Throw and Hitbox Data. Down throw is not a kill option until your opponent is kill percent (you think I'm saying something obvious, but a lot of banjos go for the kill at 30% and end up getting punished) 1 Only fight close by a hut so you don't have to do insane backtracking when the wifi Samus says "I want to be gimped with f-air by Kazooie … Banjo & Kazooie forward throw hurtbox and hitbox visualization Overview Throw and Hitbox Data. Banjo & Kazooie (SSBU)/Hitboxes. His down tilt, though, has some amazing range, as Banjo uses Kazooie to poke at enemies, even pushing the pair forward slightly.

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx FFx T% Clang Rebound Type Effect G A Sound Direct Hitbox 0: 0: 5.4%: 0: 82: 34: 0: 4.6: 0x072ae13804: 2.8: 2.8: 0.0: 1.0x: 1.0x: 0%: Kick: ID Damage Angle BK KS FKV Bone FFx Type Effect Sound Throw 0: 3.0%: Standard: 82: 34: 0: bn! Ever since the 1998 debut of the original Banjo-Kazooie for the Nintendo 64, the Rare platformer has been regarded as one of the greatest games of all time. #1 resident Disney Parks Expert on GameFAQs and one heck of a terrible Banjo-Kazooie player if I do say so myself.

Up tilt has very small hitboxes, side tilt is pretty standard, and the jab attack is similar to many other characters. See, if you jump, then Down-B, you basically do a shot behind you and the opponent’s kinda screwed unless they grab it and throw it back. Shock Spring Jump . But Up Tilt will catch it.

I can mash out of down throw banjo bury at 125% though. Banjo is a really technical character, but keep practicing.


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